![]() ![]() I love to go to gallery shows and look at art books. I am inspired constantly in my day-to-day life. I gravitated toward fantasy stories with themes of nature and magic. Other notable mentions include Kingdom Hearts, Dragon Quest, Children of the Sea (comic), Kimba and Jungle Emperor Leo, Tekkonkinkreet, Beasts of the Southern Wild, and the Bone comics. What were your early inspirations?Īs I mentioned above, Disney, Dreamworks, Studio Ghibli, Pokemon, and Avatar: the Last Airbender were some of the major influences on me as a child. Nowadays I think the creature theme is unique in my artwork and helps create a unifying theme of nature, magic, and wonder in my artwork. I was also a huge fan of Pokemon and logged hundreds of hours of playtime on the Gameboy and DS games. Avatar: The Last Airbender debuted while I was in third grade, and Aang's flying bison Appa and winged lemur Momo were some of my favorite characters to sketch and draw. In addition, the characters that enchanted me the most from Studio Ghibli movies tended to be the creatures such as the forest spirit, Totoro, Moro and her children, and the fox creatures from Castle in the Sky. Where did your interest in animal and creature artwork come from?Īt an early age I was obsessed with Disney and Dreamworks animal movies like Brother Bear, The Aristocats, The Lion King, Tarzan, and Spirit. Working in the TV animation industry now definitely helps fulfill this storytelling dream, and I have multiple personal storytelling projects as well. During high school I began to freelance and was highly motivated to become a professional artist. As I grew to love digital painting I strayed from that precise goal but continued to enjoy working on sequential art and storytelling alongside my illustration. I loved comics and manga, and initially wanted to create comics for a living. I read through every "Art Of" book I could get my hands on. Throughout my childhood I adored Disney, Ghibli, and Dreamworks movies as well as the many cartoon TV shows I watched. I remember as early as age 10 thinking that I wanted to be an artist professionally. When did you first decide you wanted to be an artist? Traditional materials I enjoy include watercolor, graphite, and ink. I also create my own brushes which can be found here. I’m a huge fan of the Kyle Webster brushes that can be loaded into Photoshop CC for free. I also have an iPad Pro, and I use Procreate along with the Apple Pencil for sketching and studies.įor videos I use my Sony RX100v and a Blue Yeti microphone. The primary program I use is Photoshop CC, though I sometimes will use Clip Studio Paint for lineart-heavy illustrations. Yes, however please make sure I am credited clearly! What tools do you use?įor my digital artwork I use a Wacom Cintiq 24 Pro display tablet. For sale-related questions please contact Can I repost your work with credit? I hold various sales throughout the year which are advertised through my Twitter and Instagram. The old logo of Rough Draft Studios can be seen as a coffee stain in the Futurama episode " A Big Piece of Garbage" (see picture).You can find all of my social media links here. In 1995, they hired Rich Moore and Bret Haaland as head directors, and moved to a much bigger location in Glendale. ![]() Gregg's brother, Scott Vanzo became head of the digital department, while Gregg and Claudia assembled an animation staff. After three years of work, they had set up Rough Draft, Korea in Seoul, South Korea.Īfter training Korean animators, he went back to the United States, where he met Claudia Katz to be the producer for the studio's first series, The Maxx. A year and half later, he decided to leave the country together with his wife Nikki Vanzo to set up a branch in Korea. Gregg Vanzo founded the studios in a garage in Van Nuys, California in 1991. ![]() ![]() The former logo of Rough Draft Studios seen in " A Big Piece of Garbage" as a coffee stain. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |