![]() ![]() This is a game where matches can last just twenty minutes, so I'm sure the change-up from the lengthy Rise of Nations confused many new players. ![]() Their are only two resources now, which works out just perfectly for a such a fast paced real time strategy game of this kind. It doomed the game effectively, as I'm sure many who bought it were not clear how different the game was structured compared to the ridiculously popular "Rise of Nations" and "Rise of Nations: Patriots and thrones." The three factions in the game are all beautifully designed, though equally similar in terms of how they play. Take one look at the box for the original PC release and you'll see the problem, "Rise Of Nations: Rise of Legends." Why on earth they featured this bizarre half-attempt at connecting it to their novice first title I still don't know. It was a rough year for Big Huge Games, as I expect they had trouble presenting it as any sort of "sequel" to Rise of Nations. The hero units were really implemented and the entire game is so startling different that I'm amazed at the number of people who haven't heard of it. It was sharper, the visuals were better, the soundtrack was better, the art design is still gorgeous to this day and it trimmed the fat of the bloated resource system that bogged down its predecessor. It was sharper, the visuals were better, the soundtrack was Rise of Legends is everything the psuedo sequel to Rise of Nations needed to be. Rise of Legends is everything the psuedo sequel to Rise of Nations needed to be. ![]()
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